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Issue 2018/4/30    |   Cancel E-papers    |   正體中文
Games Criticism in the Digital Age
Now, how do we play games? A Preliminary Observation of Interactive Works in Taiwan (2017.08 Issue Feature-Essay)

For a game to attain success, accordingly, it is quite crucial ensure that its story allows its players to have constant feelings of empowerment and willingness of engagement throughout the whole experiencing process by virtue of the arrangement of forms (plots) and the conditions under which the players can control the characters’ actions.

Persuasive Games: Exploitationware
Sailing the Endless River of Games: The case for Historical Design Patterns

This paper makes two arguments: First, that video game history fundamentally proceeds by changing in ways we had not predicted, as new developments (casual games, independent games, free to play games) force us to consider facets of video games that we had previously ignored. We therefore continually have to reconsider what our object of study is; to reconsider the ontology of what we are studying. Second, how can we then grasp, or model, video game history? This paper therefore proposes that design patterns, originally defined as an atemporal list of patterns, can be reconceptualized as a historically evolving ontology of game design. This approach has the potential to allow us to explore the multifaceted history of video games in a single framework. This approach has the potential to allow us to explore the multifaceted history of video games in a single online system.

The Videogame Criticism in the Digital Era: Preface
作品資料庫 works
La Camera Inssabiata
Undefined Senses
Memory Mender
書籍資料庫 books
Persuasive Games: The Expressive Power of Videogames
Unit Operations: An Approach to Videogame Criticism
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
The Art of Failure: An Essay on the Pain of Playing Video Games
Actionable Gamification: Beyond Points, Badges, and Leaderboards
How to Talk about Videogames
連結資料庫 links
persuasive games Ian Bogost
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